HOLD to wind up the spin, release to launch. In the air,hold to latch the closest dot ahead and power up the spinaround it, then release to fling. Long lines fling far but charge slow; short lines spin up fast. You have 60 seconds — fling far!
Hold to charge · release to launch · in the air, hold a dot to power the spin, release to fling.
Hold a dot to power up the spin, release to fling. Long line = far + slow charge; short = fast spin-up.